[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.SwitchToDefaultUIState] [Delay(time=0.5)] [Battle.Pause] [Battle.EnsureMinSp(charId="trap_252_pckstp", sp=30)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Tutorial(tileX=3, tileY=4, focusWidth=85, focusHeight=85, animStyle="Highlight", focusStyle="HighlightCircle", black="0.5", \ protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 真怀念啊,这是压力舒缓帮手。以前总有人爱看“某种天命”撞它然后被大力弹开的样子。 [popupdialog(dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", black="0.5", protectTime=0.5)] 后来大家就很少用它了,因为它总是趁人不注意自己充能,充满了就开始揍人。我被揍过,挺疼的。 [Delay(time=0.3)] [Battle.EnsureMinSp(charId="trap_252_pckstp", sp=30)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=2, tileY=1, validWidth=85, validHeight=85)] [Tutorial(tileX=2, tileY=1, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma")] 嗯?这里也有“天命来袭”啊,那就好办多了。 [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma")] 就这台吧,博士,请按开关。 [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]